How long has it been since you were here?

Your name is D. You moved away from home. It's not going well. Tonight, on Christmas Eve, your family has asked you to come to church in the town where you were born. It's been a long, long time.

What happened out west? Why does the air feel different here? How do you keep moving when the world feels like it's ending? And what on earth are those strange shapes in the sky?

The night is long, D. I hope you find some answers.

[30 minutes. An interactive story with sound and music. Mobile friendly.]

Writing and Sound Design by Jon Sorce (twitter) (website)
Illustrations and Visual Design by Z. Zandbergen (website)

Comments

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Oh wow. As someone who grew up in the catholic church and eventually left it and my hometown for somewhere far away, I can't really put into words how I felt about this but I figure the people who made this game already know since they made it to begin with. The jarring moments hit me especially hard, since I had a similar experience a few years ago when returning to visit family and attending a midnight mass. Whatever else I may have felt, this did mean a great deal to me. Thank you for making this game, along with Soft Earth. Both games were incredibly meaningful for me and playing them felt like letting go of something I'd been carrying for too long. When I have the money I'll definitely be coming back to support this game.

Whether you grew up in the church or not, left home or not, this game is beautiful. I believe it provides something unique and valuable for any player, regardless of background. This is something special you've created.

Wish I could donate hundreds or thousands to show how much I've enjoyed your two games, I know how much work you've put into them. Soft Earth is seriously one of the most touching stories I've experienced. I and many others appreciate all that you do. Thank you.

(+1)

Oh, goodness, thank you so much. This means the world to me ๐Ÿ’œ ๐Ÿ’œ ๐Ÿ’œ

Just wanted to say that this is outstanding, both the visuals and sound were beautiful (I'm so glad I took the hint and dug out headphones) and the story was heart-achingly real and familiar. Incredible job.

Thank you so much :). You might like to check out my other game for a similar experience!